![]() GC: The teleport move was very interesting. At the end of 2019, we found the right momentum (and the right team!) to make it happen. ![]() The core concept comes from a long process of ideation and discussion that starts long before the conception phase. MR: Our ambition has always been to deliver a true Prince Of Persia game, respectful of the series’ legacy but reinvented thanks to our expertise and belief in 2D platforming. ![]() Was that always the intention or did the project just evolve into the current direction? GC: What were your initial aims for the game? At first glance it looks like it’s trying to mix the older 2D games with elements from The Sands Of Time, but really it doesn’t have a lot in common with either. ![]()
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